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GANGS OF UMBAR
Vision.
Gang of Umbar is meant to create a "slice of Middle-Earth" experience, focusing around the umbarean colony Tharbad, and its interactions with the world, as well as within the colony.
Therefore the play is very broad. but we have higlighted at least 4 types of play, that we put a lot of effort into.
Mystery of Tharbad
Tharbad, one of the oldest colonies of Numenor, have been left barren and abandoned for a thousand years - but nobody knows why.
Umbareans who have retaken Tharbad have already experienced the cold breath of the fog crawling up their neck and make them shiver for a second before they kept on with their buisness.
But the anxiety that the puzzles of this mystery will uncover itself slowly and that this doesn't mean any good is not so easy to shake off. So maybe it is a better idea to face those riddles and get to the ground of it, who knows for what this knowledge can be used...
Gangs & Crime
Umbar is known as the heir of numenorean culture - but also a den of crime and piracy. As such, it is not surpising that a great deal of the new settlers of Tharbad are a part of a gang, persueing their own interests.
Especially when dark falls, you can easily stumble in trouble in the narrow streets of Tharbard, where all kind of shady activities occur:
Some may sell drugs and contraband in the dark alleys, far away from the watchfull eye of the city-guards, some may gather up to gang-fights and ambushes over different pieces of territory, interests or goods and others gamble in the tavern or placing their bets during the nightly pitfights. Beggars and pocketpickers, thiefs and poor common soldiers make you keep your purse close. Who is friend and who is foe switches as fast as coins the owner.
You better watch your back, for in the streets, its every rat for themselves.
The war.
There is a feeling in every country around Middle-earth - stirring winds with whispers of war calls for all to prepare.
Quarrels and smaller battles, ambushes and attacks are happening already all over the lands, and so even gondorian rangers were already seen very close to Tharbad, and one of them even captured.
Disciplined soldiers, scouts, spies and marines are needed as much in Tharbad as strategic heads, diplomats, suppliers and craftsmen. Nobody knows if and when we have to defend Tharbad, so it's in everybody's interest to be prepared.
Daily life.
As a recolonized city Tharbad doesnt't only need soldiers and corsairs to thrive. also Umbareans or allies such as Harads or folks from Angmar who wants to start a new life far away from old debts, warrants or an angry spouse with influancial family are searching their luck here. they know that a city needs all kinds of craftmen and suppliers. settling in in one of the abandoned farms or open their business in Tharbad.
bakers, butchers, cooks, fishers, netweavers, tailors, blacksmiths, rope- and sailmakers, the governor of Tharbad is gonna welcome you with open arms.
The ancient city shall thrive again, the streets and houses filled with live. The smell of fresh baked flatbread, the vibrant rythm of hammer and anvil, laughter of people when they made a good deal, storytellers and musicians entertaining in the tavern, a young couple dicussing with the tailor over their wedding dresses, a nurial, a priest apprentice telling stories about Adunabeth, Mautark, the Knight of Umbar to the young ones, a haradrim discussing friendly with an umbarean soldier whether Haradnin-wine is the best but agreeing on that the harbourtaxes on booze are way to high.
As the new governor would say:
"Become a citizen of Tharbard, the city of opportunities."
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