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Game-Mechanics

  • SL’s (Game Masters).

There will be game masters in the IT area at all times.

the game masters will be there to help people with rules, game mechanics and stolen items,
that nee
d to be confirmed.

 

we ask you to please seek us out before 21.

 

  • The High Captain.

The high captain is the highest authority in the colony.

it is possible to win or lose favour in his eyes in accordance with the plots. 

 

The high captain will also set the laws of the colony.

more info of the mechanic will come at the briefing.


 

  • the long arm of the HC.

The militia Ar’Adunâim have been hired to make sure the laws of the HC are being obeyed.

They are however only working in this duty, when they are fully dressed in armour. When they are off duty, they act as any other group.

 

The patrols are also very bribable - for any task, whether it is to plant false evidence, steal an item or simply give a good beating, the will be up for it.

The patrols cannot kill anyone.

 

  • Trade and stealing.

Trade and stealing are the two main ways of getting a profit in the colony.

trade items will be implemented through both plots and by different player groups, merchants and traders for ect.
it is possible to trade the items for coins, bet them or use them for favours and actions from other gangs

The value of the items will be up to the groups, and haggling is very recommended.

every item of trade will be marked with a red cross with a black background.

all coins in the game are you able to steal. We recommend not robbing each other dry, but keep some left.

 

  • The Tavern.

The Tavern will be the public area where every group can meet up and discuss business.
it is also possi
ble to buy alcohol, play dice and gamble, and find lead threads for the different plots.



 

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